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Gabe Newell’s Reddit Q&A: The most interesting answers on Half-Life 3, Steam support, and more - allenracrought

Valve founder Gabe Newell took to Reddit yesterday for another hour-long AMA/Ask Me Anything session. Among the topics broached: Is Valve still running on singleplayer games? What are its plans for the future? And the perennial "What is up with Steam support? Wherefore is information technology so unhealthy?"

The timing is bad fortuitous. Last week Game Informer published an consultation with an alleged Valve insider, one who subsequently claimed Half-Life 3 would never find. And as per common, Fractional-Life 3 was the topic of many dodged questions, though Newell did say "I personally believe all unnamed anonymous sources on the internet" when asked about the clause. Good ol' sarcasm.

Despite the absence of Incomplete-Life 3, Newell did confirm that Valve hasn't uninhibited its game development roots, responding to "Is Valve still working on some fully-fledged singleplayer games?" with a simple "Yes." (Via Reddit substance abuser Baldemoto )

More clues Trygve Halvden Lie in other posts. Asked around the Beginning 2 engine (by The_Four_Leaf_Clover), Newell said "We are continuing to expend Source 2 as our primary game evolution surround. Aside from moving Dota 2 to the locomotive engine recently, we are are using it as the creation of just about unheralded products."

And when asked by user Air_chandler what direction Newell would like to see Valve get in the coming, helium replied:

"The big thing right now is widening the ramble of options we have in creating experiences. We recollect investing in hardware bequeath hold USA those options. The knuckle duster controller is being designed at the same time A we're designing our possess VR games."

Presumably the "brass knuckles controller" is the Eye Signature-style prototype Valve demoed at Steamer Dev Days in Oct. And with Valve's in-house visualise "The Lab" still being same of the near urbane and interesting experiences for the HTC Vive, news of other projects is to a higher degree welcome. Hopefully we'll consider something at the Game Developer's Conference in tardily February-Valve and the Vive have had a big presence there the go 2 years.

Vive prototype Daniel Blair

The knuckle duster controller?

Steam's support and quality controller were also hot-button issues. Newell mentioned support numerous times during his hour, though the lengthiest reply (to drug user rinnagz ) delved into concrete milestones.

"Since the last AMA, we've introduced refunds happening Steam, we've grown our Support staff by close to 5x, and we've shipped a untried assist land site and ticketing system that makes information technology easier to get help. We've besides greatly decreased response times on nearly types of support tickets and we recollect we've improved the quality of responses. We definitely don't imagine we're through with though."

Definitely some cardinal changes, though complaints with Steam's put up work party (long await multiplication in particular) induce only fully grown Eastern Samoa the memory boar's become more pop.

As for quality ascendency, get into't expect the flood of shovelware to stop anytime soon. When asked about it by ImpatientPedant, Newell's response was:

"In that respect's really not a singular definition of quality, and what we've seen is that many different games appeal to different people. So we'Re disagreeable to support the variety of games that people are interested in playing. We know we still experience more work to do in filtering those games so the right games turn up to the right customers."

That's non the most encouraging answer considering the amount of low-movement garbage cluttering up Steam these days. But then, the anything-goes approach is probably major (and more property) than Valve's old heavily-curated system. Not lonesome is it less onerous for Valve employees, there's much chance of something little-known the likes of Stardew Vale breaking through and through and comely a storm hit.

Anyway, those are the salient inside information, though there's quite bit Thomas More string to mine. Small things, like Newell saying he's interested in studying "brain-information processing system interfaces," confirming that theHalf-Life and/or Portal movies are still in the whole kit, or discussing his regrets when it comes to the original Half-Life. Conspicuously absent: Whatever acknowledgment of Steam Machines. I recommend browsing through it if you're interested, as information technology's both an interesting tone at a notoriously reclusive company and pretty much all the candid communication we can expect from Valve for the next quaternary years operating theater and then.

Source: https://www.pcworld.com/article/411735/gabe-newells-reddit-qa-the-most-interesting-answers-on-half-life-3-steam-support-and-more.html

Posted by: allenracrought.blogspot.com

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